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Complete Blender Creator: Learn 3D Modelling for Beginners

Education May 12

Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.

Ben Tristem, Michael Bridges, GameDev.tv by Ben Tristem


Hi guys.

Welcome to this course on 3D modelling with Blender.

And it is a super powerful 3D modelling tool but it is not the easiest to get started or get to grips

with but please it’s worth it.

Are we going to make it easy even for complete beginners.

We certainly are.

We’ve got a lot to go through and it’s going to be super easy for anybody to get hold of.

Now Michael your primary instructor throughout this course and digital artist.

I’m Ben.

I’m one of the udemy’s top instructors and I’m here to make sure that this course is perfect in terms

of the way that it teaches you to do this.

So where how well how are we going to do it how are we going to teach complete beginner a complex package like blender.

Well we’ve got 10 sections thorough going through from the very basics all the way through to some more

advanced stuff.

And where do we start with that.

Well we need to start with the interface.

That’s a tough nut to crack so we’ll get you comfortable in Blender’s interface firstly and then moving

straight on to block modelling where you’re going to make the fundamental building blocks.

Everything is really simple in this section.

So we start building up our models from scratch.

From there you’re going to move it into a bowling pin.

We’ve chosen that because it’s curved basically.

And then you’re going to start the bit to make things that are rounded and more interesting from a bowling


Mikey where do we go.

A lovely chess and this is where we start integrating models together so got more than one model in

the scene starts to get a bit more complicated.

We also start applying our first textures to and then not wishing to rest on our laurels.

We’re going to go straight into an animated lamp.

Think about that one from the famous movie studio and there you’re going to learn about basic animation

but also about other ways of rendering and lighting your scene.

And then we’ve got one of my favourite sections a fluffy bunny where we learn about organic modelling

and making and using particle systems.

Im going to bring together practically everything you’ve learned up to that point to make this beautiful

gothic church.

It’s brilliant.

And we take all of the knowledge we’ve got in that and start making a human head.

Now this is a big feat but it’s where we start making realistic materials.

The ultimate goal of any CGI artist.


From there we’re going to talk about physics destruction and defamation.

You’re going to be at a see how to get blended A calculate for example how a wall would fall apart if

something hit it.

Then what.

Well that’s lots of fun but not as fun as VFX where we combine your CGI parts that you’ve already made

with a real world scene brick wall footage video.


Lots of fun.

So please there’s so much potential in blender.

It’s a fantastic time really to learn 3D modelling in 3D art so please take this course with us now.

What is this course teaching

  1. Use Blender and understand it’s interface
  2. Understand the principles of modelling

  3. Create 3D models with simple colors

  4. Learn the basics of animation
  5. Explore and have fun with particle effects
  6. Create your own materials
  7. UV map and unwrap your models
  8. Export your models to external packages
  9. Use Blender’s physics engine to create destruction
  10. Combine CGI with real life footage

Course Details


We are busy updating the course for 2.8 and including many student suggestions.  We are really excited and hope you are as well!

This course is continually updated in response to student suggestions

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial…

  • Create assets for video games.
  • Make unique 3D printed gifts.
  • Design your dream house, car, etc
  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.

Ben Tristem is one of Udemy’s top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process…

  • Be challenged to build the entire model yourself.
  • Be shown step-by-step how to build it.
  • Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo – a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Dive in now, you won’t be disappointed!

Who this course is for:
  • Competent and confident with using a computer.
  • Artists who want to learn to bring their assets alive.
  • Game Developers who wish to expand their Skill Set.
  • Complete beginners who are willing to work hard.

What's ın Course Content

Getting Going In Blender v2.8

Michael welcomes you to the course.

(Unique Video Reference: 1_GG_CBC)

This is the Start of the Blender Remaster to 2.8, this is the new content.

In this video (objectives)…

  1. Introduce Blender 2.8.
  2. How to Install Blender 2.8 Beta.
  3. Check everything is Working.

After watching (learning outcomes)…

You will have Blender 2.8 installed.

(Unique Video Reference: 1a_GG_CBC)

Install and Overview

In this video (objectives)…

  1. Back up previous work.
  2. Save often.

After watching (learning outcomes)…

You will understand that opening and saving in Blender 2.8 comes with risks.

  • (Unique Video Reference: 2_GG_CBC)

In this video (objectives)…

  1. Learn about the 3D cursor.
  2. How to add a new primative.
  3. How To delete objects.

After watching (learning outcomes)…

You will be able to add various objects, understand the outliner and delete objects from your scene.

(Unique Video Reference: 3_GG_CBC)

Adding Objects

In this video (objectives)…

  1. Learn about Scaling Rotating and Tranlating.
  2. See the various ways of accessing those tools.
  3. Apply Rotation and Scaling Transforms.

After watching (learning outcomes)…

You will be able to transform any object in Blender.

(Unique Video Reference: 4_GG_CBC)


In this video (objectives)…

  1. Learn how to duplicate objects.
  2. Experience how useful the skill can be to rapidly make something.
  3. Great for prototyping.

After watching (learning outcomes)…

Be able to Rapidly prototype shaves and ideas.

(Unique Video Reference: 5_GG_CBC)


In this video (objectives)…

  1. Add a material to your object.
  2. Look over the properties a material can have.
  3. Understand this is the default principal shader.

After watching (learning outcomes)…

You will be able to add materials to your mesh objects, adding colour to your model.

(Unique Video Reference: 5a_GG_CBC)

Your First Materials
Quiz 1

In this video (objectives)…

  1. Enable Snapping.
  2. Swtich between different snapping modes.
  3. Understand some of the pitfalls.

After watching (learning outcomes)…

Be able to position and align your objects with precision.

(Unique Video Reference: 6_GG_CBC)

QT – Intro To Snapping

In this video (objectives)…

  1. Look at the scene through the camera.
  2. Position the Camera ready form.
  3. learn how to quickly move the camera and around the world.

After watching (learning outcomes)…

Be able to setup your camera ready for your first render.

(Unique Video Reference: 7_GG_CBC)

Camera Setup Moving Around Your Models

In this video (objectives)…

  1. Setup a 3 point lighting rig.
  2. Edit a lamps basic properties.
  3. Parent the lights to the camera.

After watching (learning outcomes)…

You will be able to light a scene in Blender.

(Unique Video Reference: 8_GG_CBC)

A Basic 3 Point Light Setup

In this video (objectives)…

  1. Setup Resolution Settings.
  2. Render Out your first render!
  3. Switch between cycles and Eevee Rendering.

After watching (learning outcomes)…

Have something extrnal to Blender that you can share with others.

(Unique Video Reference: 9_GG_CBC)

Rendering Out Your Scene

In this video (objectives)…

  1. Q&As are for questions.
  2. Please Share work on the FB group or Community Site.
  3. Join Our Discord!

After watching (learning outcomes)…

You will understand where to ask questions and where to share your work!

(Unique Video Reference: 10_GG_CBC)

Sharing Your Work And Our Community
Quiz 2

In this video (objectives)…

  1. Learn a few tips a tricks.
  2. Focus on what the viewer will see.
  3. Make your end of section simple model.

After watching (learning outcomes)…

You’ll be sure that you know all of the modelling knowledge in this section.

(Unique Video Reference: 11_GG_CBC)

Intro and Setup Final Challenge

In this video (objectives)…

  1. Undeterstand how the interface is organised.
  2. Be able to select and add existing layouts.
  3. Know how to split and combine windows.

After watching (learning outcomes)…

Be Confortable with Blender’s Interface.

(Unique Video Reference: 12_GG_CBC)

Blender’s Interface

In this video (objectives)…

  1. Take a Look at Blender’s preferences.
  2. Understand some key settings.
  3. Know what .blend1 files are.

After watching (learning outcomes)…

You will understand where the preferences are and see just how customisable Blender is.

(Unique Video Reference: 13_GG_CBC)

User Preferences

In this video (objectives)…

  1. Mike summarises the sections learning points and their usefulness.

After watching (learning outcomes)…

You will have a recap of the section

(Unique Video Reference: 14_GG_CBC)


Your First 3D Model In Blender v2.8

In this video…

  1. Understand above box modelling.
  2. Use this fundamental skill to make unique meshes.
  3. Understand about basic geometry manipulation.

After watching…

You will be set up and ready for the rest of the section.

(Unique Video Reference: 1_BK_CBC)

Introduction to Box Modelling

In this video…

  1. We goes over some fundamentals of how the 3D world works.

After watching…

You will have a overview of how the 3D world works.

(Unique Video Reference: 2_BK_CBC)

Basic Modelling Concepts

In this video…

  1. Switch between edit mode and object mode.
  2. Edit the positions of vertices edges and faces.
  3. Understand that editing in edit mode is different from transforming in object mode.

After watching…

You will be able to edit the mesh data of a mesh object.

(Unique Video Reference: 3_BK_CBC)

Edit Mode

In this video…

  1. Delete a vertex edge or face.
  2. Create a new face or edge by filling.
  3. Learn about dissolving.

After watching…

You will be able to do basic edits to your mesh data.

(Unique Video Reference: 4_BK_CBC)

Vertices, Edges And Faces

In this video…

  1. Learn how to avoid duplicate vertices.
  2. Learn when they are necessary.
  3. Removing doubles.

After watching…

You will know how to remove unnecessary geometry and understand why this is bad.

(Unique Video Reference: 5_BK_CBC)

Merging Vertices In Blender

In this video…

  1. What extruding is.
  2. Planning your model.
  3. How it applies to Faces, Edges and Vertices.

After watching…

You will be able to start expanding mesh data based on existing mesh data.

(Unique Video Reference: 6_BK_CBC)

Extruding In Blender
Quiz 3
4 questions

In this video…

  1. We’ll take a closer look at pivot points.
  2. How to change them.
  3. Things to watch out for.

After watching…

You will be able to adjust the pivot point and use it to position objects and edit geometry.

(Unique Video Reference: 7_BK_CBC)

Pivot Points

In this video…

  1. Add multiple material slots.
  2. Assign more than one material to an object in edit mode.
  3. Understand that you will lose any unassigned materials open reopening the file.

After watching…

You will be able to assign multiple materials to one object.

(Unique Video Reference: 8_BK_CBC)

Multiple Materials

Michael gives you a mid-section challenge to test your knowledge so far.

(Unique Video Reference: 9_BK_CBC)

Mid-Section Challenge A Small Scene

In this video…

  1. “Normal” means 90-degrees.
  2. Normals are vectors at 90-degrees to the faces.
  3. Think of them like hairs.
  4. Hairs should grow outwards!

After watching…

You will understand what normals are and be able to prevent them from causing you problems later on!

(Unique Video Reference: 10_BK_CBC)

What Are Normals?

In this video…

  1. Learn about Normals.
  2. Why they are important.
  3. How to fix them if they have gone wrong.

After watching…

You will understand what normals are and be able to prevent them from causing you problems later on!

(Unique Video Reference: 11_BK_CBC)

Normals In Blender
Quiz 4
3 questions

In this video…

  1. Learn how to use the inset tool.
  2. See the impact of using different pivot points.

After watching…

You will be able to use the inset tool.

(Unique Video Reference: 12_BK_CBC)

Insetting In Blender

In this video…

  1. What edge loops are.
  2. How to select an edge loop.
  3. Show the power of the loop cut.
  4. How to control the slide function.

After watching…

You will be able to add loop cuts to your model for fine model control.

(Unique Video Reference: 13_BK_CBC)

Edge Loops, Loop Cut and Slide

In this video…

  1. Moving twice will active slide.
  2. Slide constrains the movement.
  3. Works on vertices edges and faces.

After watching…

You will slide Vertices Edges and Faces altering your model’s geometry.

(Unique Video Reference: 14_BK_CBC)

QT – Sliding

In this video…

  1. Identify mistakes before they become issues.
  2. OK for rapid prototyping.
  3. Potentially fine for finished work as well.

After watching…

You will have a taste of topology arguments and have a deeper understanding of what is acceptable and when.

(Unique Video Reference: 15_BK_CBC)

Mistakes When Subdividing A Surface

In this video…

  1. Refresher of what we have done so far.
  2. Learn about different selection tools.
  3. Learn about expanding the selection.

After watching…

You will be competent in selecting in many different ways, expanding your choice and options when modelling.

(Unique Video Reference: 16_BK_CBC)

QT – Different Selection Methods
Quiz 5
3 questions

In this video…

  1. Learn another way to constrain movement.
  2. Using the Snapping Tool in edit mode
  3. How to snap objects into place.
  4. Control whether or not you merge vertices during the moving process

After watching…

You will be able to use the snapping tool whilst editing a mesh object in Blender.

(Unique Video Reference: 17_BK_CBC)

The Snapping Tool

Michael discusses the many many ways things can be done in Blender.

(Unique Video Reference: 18_BK_CBC)

More Than One Way

In this video…

  1. Repeating objects using the Array modifier.
  2. Modifiers are great because they are non destructive unless you apply them.
  3. How to separate your geometry.

After watching…

You will be able to use the array modifier to repeat your mesh objects.

(Unique Video Reference: 19_BK_CBC)

Using The Array Modifier

In this video…

  1. Joining mesh objects together.
  2. Everything joins to the active selected mesh object.
  3. Objects will lose their modifiers and inherit the active selected mesh objects.

After watching…

You will understand why you may want to join objects together into one mesh object.

(Unique Video Reference: 20_BK_CBC)

Joining Mesh Objects

It’s time to put everything you have learn so far into this end of section challenge.

Make use of lighting, and modelling and finish off your Mayan pyramid.

(Unique Video Reference: 21_BK_CBC)

Finish Your Mayan Pyramid
Quiz 6
3 questions

Well done for completing section 2!

(Unique Video Reference: 23_BK_CBC)


Bowling Ball And Pins v2.8

In this video (objectives)…

  1. Michael welcomes you to the section.
  2. We will cover making a model using curves.
  3. Explore other modelling techniques.
  4. Import Blender files together into one scene.

After watching (learning outcomes)…

You will know what the section is about and have an overview of what to expect upon completion of the section.

(Unique Video Reference: 1_BA_CBC)

Welcome To Bowling Ball And Pins

In this video (objectives)…

  1. Understanding your subject.
  2. Planning your model.
  3. Know the importance of research.

After watching (learning outcomes)…

Understanding the importance of preparing you work before you start on any project.

(Unique Video Reference: 2_BA_CBC)

Knowing Your Topic And Specification

In this video (objectives)…

  1. Blender used to use an arbitrary unit called a Blender Unit.
  2. By default Blender uses metres.
  3. You can change that to other units.
  4. Units are important when working on large or small objects.

After watching (learning outcomes)…

You will be able to set the appropriate Scale within Blender to the model you are working on.

(Unique Video Reference: 3_BA_CBC)

Blender Model Scale And Units

In this video (objectives)…

  1. There are 2 ways of importing reference material.
  2. Background images and textured planes.
  3. We’ll be using background images.

After watching (learning outcomes)…

You be able to import reference images into Blender.

(Unique Video Reference: 4_BA_CBC)

Importing Reference Material

In this video (objectives)…

  1. Discuss another way of manipulating reference material.

After watching (learning outcomes)…

You’ll know more ways to import reference material.

(Unique Video Reference: 4a_BA_CBC)

Importing Reference Alternative

In this video (objectives)…

  1. Placeholders serve many purposes
  2. In this lecture we look at using one as a guide for our reference material

After watching (learning outcomes)…

Be able to create placeholders and understand why you might need them in the first place.

(Unique Video Reference: 5_BA_CBC)


In this video (objectives)…

  1. What are are Bézier curves.
  2. Why we’re using them for our pin.
  3. Drawing your first Bézier curve.

After watching (learning outcomes)…

You will be able to add and manipulate Bézier curves

(Unique Video Reference: 6_BA_CBC)

Introduction To Bézier Curves
Quiz 7
4 questions

In this video (objectives)…

  1. We convert a curve object to another object type, a mesh object.
  2. This allows you to perform operations that are only available on that object type

After watching (learning outcomes)…

You will be able to convert between various compatible object types.

(Unique Video Reference: 7_BA_CBC)

Converting A Curve To Mesh

In this video (objectives)…

  1. Understand about the positioning of the objects origin is important as that is the rotational axis
  2. Using the spin tool we will make our pin.

After watching (learning outcomes)…

You will be able to use the spin tool to create objects that have rotational symmetry.

(Unique Video Reference: 8_BA_CBC)

Spin In Blender

In this video (objectives)…

  1. Assign a material to a face.
  2. Inheriting material properties.
  3. Adjust properties of a material.

After watching (learning outcomes)…

You will be able to control the material properties of an object

(Unique Video Reference: 9_BA_CBC)

Different Material Properties

In this video (objectives)…

  1. Learn that the sphere is the defining shape.
  2. The mesh topology can vary greatly.
  3. UV sphere, ico sphere and cube!
  4. Brief look at subdivision modifier.

After watching (learning outcomes)…

You will be able to choose different topology to suit your needs

(Unique Video Reference: 10_BA_CBC)

Choosing An Appropriate Sphere

In this video (objectives)…

  1. Create geometry from a single vertex.

After watching (learning outcomes)…

You will be able to use the Bevel Vertex mesh tool.

(Unique Video Reference: 11_BA_CBC)

Bevel Vertex
Quiz 8
4 questions

In this video (objectives)…

  1. Adjusting geometry to become more uniform.

After watching (learning outcomes)…

You will be able to circularise geometry whether a face or more 3 dimensional.

(Unique Video Reference: 12_BA_CBC)

QT – To Sphere

In this video (objectives)…

  1. Change the axis for extrusion for finer control.
  2. Another look at transform orientations.

After watching (learning outcomes)…

You will have a better knowledge of transform orientations and pivot points.

  1. (Unique Video Reference: 13_BA_CBC)
Extruding To A Normal

In this video (objectives)…

  1. Auto smooth mesh data.
  2. Pros and cons of additional local geometry.
  3. Using the Sub-division modifier effectively.

After watching (learning outcomes)…

You will be able to circularise geometry

(Unique Video Reference: 14_BA_CBC)

Sharp Edges On Curved Surfaces

In this video (objectives)…

  1. Showing you how to import multiple Blender files into a scene.
  2. Learning the difference between append and linked.
  3. Understanding that a composited scene can exist with both types.
  4. Look at appending vs linking.

After watching (learning outcomes)…

You will be able to append objects and settings from other blend files.

(Unique Video Reference: 15_BA_CBC)

Importing Simple Blender Files

In this video (objectives)…

  1. Create your own collections.
  2. Organise your work.
  3. Add Objects to existing collections.

After watching (learning outcomes)…

You will be able to create your own collections and add to existing ones.

(Unique Video Reference: 16_BA_CBC)

Collection Basics

In this video (objectives)…

  1. Create a new scene in Blender.
  2. Name and rename scenes.
  3. copy data from one scene to another.

After watching (learning outcomes)…

You will be able to create multiple scenes to setup and showoff your work in various ways in a single Blender file.

(Unique Video Reference: 17_BA_CBC)

Adding New Scenes

In this video (objectives)…

  1. Look at the various shadow options in Eevee.
  2. Understand that shadows are controlled from the lights in Eevee.

After watching (learning outcomes)…

You will be able to create multiple scenes to setup and showoff your work in various ways in a single Blender file.

(Unique Video Reference: 18_BA_CBC)

Eevee’s Shadow Options

In this video (objectives)…

  1. Understand that Eevee has its limits.
  2. You have to turn on features in Eevee for them to work.
  3. Reflections are one such feature.

After watching (learning outcomes)…

You will be aware that Eevee’s rendering features need to be turned on in order to use them.

(Unique Video Reference: 19_BA_CBC)

Eevee Render Settings
Quiz 9
5 questions

In this video (objectives)…

  1. A final lecture concluding this section.
  2. We hope you have enjoyed in and will see you in the next section.

After watching (learning outcomes)…

You have completed the section well done!  See you in the next one.

(Unique Video Reference: 21_BA_CBC)

Student Reviews

I love this course so far, i have learned so much and i’m keeping learning everyday new stuff and that’s what it makes it so awesome !
Ivan Hristov

Can be boring during the reference drawing part, other than that, relevant facts what kept me interested in drawing along.
Lee Khemrinn Phang

I’ve always wanted to be able to sketch but didn’t know from where to start and have absolutely no talent. This course has been amazing. I’ve taken my time and haven’t posted anything on the FB page but I’ve really learned a lot and am having a lot of fun. This young tutor is really amazing, as is his teaching style!! Thank you for teaching me so much!

If there is one comment for improvement that I would like to make for a beginner like me, it is that it would be very useful to provide us with examples of what to draw, based on the relevant lecture, rather than to leave it to us to choose because I really don’t know from where to start! Moreover, I felt that the drawings in two point perspective combined with the rule of sixty percent went far too quickly. It would have been much more helpful had the teacher taken a lot more time with the sample drawing and to really explain why and how each line is connected to the other instead of racing though the drawing and commenting quickly.


This course provides a great overview of Blender, an extremely powerful (and also incredibly complicated) 3D modeling and animation program. Mikey, the main instructor, is amusing and informative. Both he and Ben (the other instructor, who is more behind-the-scenes) actively engage with students on course the forums. They also have a TA who is very attentive and helpful. No question is missed by this team. Also, the course forums are rich with entertaining and inspiring student work.
C Sed

I thoroughly enjoyed this course primarily presented by Ben. Great instructor, took the time to explain in depth and provide real-world uses for that discussion. Would highly recommend this course for both beginning Blender users and the moderately experienced. It’s good to learn the fundamentals…
John Freeman

Explains the techniques and use cases for different tools very well and is easy to follow. The challenges are fun and engaging. Having a great time learning Blender basics.

Adrian Serrato

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